BODYCAM: the game and its implications
goose141 · 2.5 लाख व्यू
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2위@gaventerprise4 दिन पहले
Bodycam is the most anti-war "war" game I've ever played because the devs aren't afraid to take you as close as they can to reality without it just being war simulator. Like, you cannot tell me a sane person will play a round of TDM on Trenches and then finish the match and tell me that war is cool. Just exploring the Trenches map alone without any bots or players is an experience all by itself.번역 보기
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· 로그인 없이 익명 동물 이름으로 참여합니다3위@reedtkfilms70774 दिन पहले
Bodycam kinda feels like a techdemo if it was built to disturb you and be a overrall polished and new fps game at the same time번역 보기
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1위@ReissadStudio1 दिन पहले
Stunning video. It really showcases the game well, and the atmosphere is striking. As for whether we should try to push it: to add another point, from a team perspective and in terms of what we want to do in game development, our goal is to do research and development and push the limits of realism, optimization, and what is technically possible. Bodycam is a perfect example of this because it allows us to recruit top-tier talent by giving them a very challenging objective, which is developing new technologies. The game is still in early access, and there is an enormous amount of work left to do, whether on game modes, gameplay depth, or gameplay loops. But the objective is to build an ultra-solid FPS foundation that will give us an edge and a toolkit of features developed through funding that comes directly from the players. Instead of relying on investment funds, our goal is to make Bodycam an open form of research and development while still keeping the game playable and cool. It is a space where players discover new technologies that will sometimes fail and sometimes succeed, but which ultimately allow us to build a super solid foundation that will enable us to excel in any game mode.번역 보기
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