O Design de Jogo Temporário de Deltarune
BushBaby29 · 113 mil visualizações
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2위@DanniLivesForeverhá 4 dias
NOTHING will top the feeling of the omega flowey reveal. 21 years old, september 2015, playing undertale for the first time, nodding along to the cleverness of all the subversions to traditional rpg tropes and thinking hey this game is pretty cool, this writing is pretty smart and self aware, etc etc. and then......going from cute pixel artwork to omega flowey was the visual equivalent of toby sneaking up behind me and smashing my head flat with a cartoonishly large mallet. that was an absolutely unforgettable moment for me, and all these years later i have been holding my breath waiting for the moment tricky tony will sneak up behind me and snatch my spine right outta my skeleton once again. the varying levels of simplicity/complexity are absolutely a crucial and integral experience of undertale/deltarunes visual storytelling. these games are so incredibly special.번역 보기
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12:50 I can't belive Susie said that번역 보기
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1위@JaxonHagemasterhá 5 dias
9:40 Fun fact: lancer was originally going to have a walk animation, but toby thought it would be funnier if he slides번역 보기
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