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Star Wars: Galactic Racer™ | Game Profile | Unreal Engine

Unreal Engine · 26 हज़ार व्यू

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1위@leonardoholanda22501 दिन पहले

Estou simplesmente viciado neste JOGAÇO 👏🏻번역 보기

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2위@ineedthatmoney772 दिन पहले

did a great job번역 보기

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3위@yonghengshouhu23 घंटे पहले

Why hasn't the serious incompatibility bug between the two ray tracing functions in the semi-transparent mode and the Niagara particle effect and materials with masked textures been resolved yet...? In UE5, the Niagara particle effect suffers from a long-standing and severe incompatibility bug with PostProcessVolume: enabling Translucency (ray tracing mode) causes the Niagara particle effect to malfunction and become undetectable. When will this major bug be fixed...? I've already tested the Substrate version (5.6-5.8). As soon as I enable two ray tracing settings in semi-transparent mode, the Niagara effect immediately becomes bugged and malfunctions, disappearing completely... ---Selecting the semi-transparent mode: One out of two ray tracing options is selected; however, many semi-transparent materials with masks or overlays also experience a major bug where they disappear completely번역 보기

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