Fiz engenharia reversa do Mario 64 para criar meu próprio jogo
Stefan 3D AI · 183 mil visualizações
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2위@googoogshooshoo2227há 6 dias
it does feel surreal like truthfully unreal especially with how fast things are going번역 보기
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· 로그인 없이 익명 동물 이름으로 참여합니다3위@pastuhhá 6 dias
The biggest advantage that nobody ever talks about: When games are developed, modding support is usually left behind - or, in the worst cases, never implemented at all. As a result, these games slowly die out and eventually get shut down. But with AI, you can now not only create a game, but also implement modding capabilities for both human players and AI agents. And those "map editors" everyone has always dreamed of? They can now be included right from day one, alongside the game's release. Editors are essentially another way to keep players engaged and coming back for more. A great example is Tennis Elbow 4. Developer coded the entire game himself, but as soon as AI became available, he immediately started making the game moddable by AI agents. Some people are running away from AI, while others understand that it's the future.번역 보기
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· 로그인 없이 익명 동물 이름으로 참여합니다관련 영상
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1위@stefan_3d_aihá 6 dias (editado)
🔹 Try new Higgsfield API & MCP for your agent: https://higgsfield.ai/?fpr=stefan84 🔹Game and full report free on my Patreon: https://www.patreon.com/Stefan3DAI/posts/everyone-can-now-172792120번역 보기
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· 로그인 없이 익명 동물 이름으로 참여합니다